![]() ![]() It doesn’t take an action of any kind, but you also can’t spend actions to draw more pistols, which becomes a massive problem as soon as you get a second hand at level 5. Drawing and Stowing: You can draw/stow one pistol once per turn.This makes Quicken Spell massively important, but even that won’t fix everything. Re-casting the spell creates a new hand (or hands in this case), so you need to cast Mage Hand, arm yourself, and finish the encounter within one minute. At the end of the spell’s duration, all of your guns fall to the ground. Because it relies on Mage Hand, you’re limited by the spell itself: It takes an Action to cast and only lasts one minute. This feature is extremely cool, but also has some mechanical challenges. Gun Hand: This is arguably the subclass’s central feature, and the rest of the subclass is built around using Gun Hand.You can use muskets, but there’s basically no reason to do so. Gun Mage: The important parts are proficiency in pistols and Mage Hand for free. ![]() Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Example Build – Black Powder and Elven Mathematics.If you are worried about it, consider using the optional gunpowder rules on page 188 to add some extra limitations. Typically that won’t be a huge problem even at high levels, but adding in options like Hunter’s Mark or other effects which specifically add “extra” damage could get to a point where exploding dice are frequent. Since Fussilade only works with pistols, that’s a 6 on a d6. Part of the balance implications is the Gunpowder property, which allows damage dice to “explode” when you roll the maximum number (see page 190). Even so: be cautious with 3rd-party content. Honestly, it’s not even all that powerful, and it has some frustrating mechanical challenges. On its own Black Powder Sorcery isn’t worrying. This adds a bit more emphasis on being a Striker than you would get from the Sorcerer’s core class features.Īs with any 3rd-party content, it’s wise to consider balance implications before introducing Black Powder Sorcery to your game. Optimizing the attacks made with Fussilade is central to optimizing the subclass, and relies on bringing in options like Sharpshooter which are typically left to martial characters like the fighter. The subclass is built around the Fussilade feature, which allows the Sorcerer to fire as many as 5 pistols as a single action. Coupled with the Gunpowder property introduced in Tome of Heroes, it’s an exciting prospect which gives the Sorcerer a fun damage boost without dipping into their spell slots. Published in Kobold Press’s Tome of Heroes, Black Powder Sorcery gives sorcerers the ability to hold and operate a collection of pistols using mage hand and eventually fire all of them at once. ![]()
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